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DC Field | Value | Language |
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dc.contributor.author | Aprial, Riki Prasetia | - |
dc.contributor.author | Purboyo, Tito Waluyo | - |
dc.contributor.author | Ansori, Anton Raharjo Siswo | - |
dc.date.accessioned | 2019-11-05T09:09:01Z | - |
dc.date.available | 2019-11-05T09:09:01Z | - |
dc.date.issued | 2019-09-20 | - |
dc.identifier.issn | 1819-6608 | - |
dc.identifier.uri | http://142.54.178.187:9060/xmlui/handle/123456789/882 | - |
dc.description.abstract | Motion capture is the process of capturing motion information, and the location of the subject over time. Animation production is the largest user of the Motion Capture system, examples of applications like movies, broadcasts, games, production stages, demonstration, and more. Motion capture is an attractive method for making movements in computer animation. Motion capture techniques rely on recording and retrieval of movements of humans, animals and inanimate objects as 3-dimensional data. This motion capture technique has various ways of applying it. With the development of technology as it is today, a new technology has been created, namely virtual reality. Virtual reality is a technology that allows us to interact with objects of imagination by using computers and displaying a 3-dimensional atmosphere that seems real. Virtual reality technology has also been widely used in the game world. Game is one of the entertainment media that is the choice of the community to eliminate boredom or just to fill their spare time. In addition to being an entertainment medium, games can also be a learning media to improve one's brain development. In this study, we will discuss archery games using motion capture and virtual reality (VR) devices on archery virtual reality. | en_US |
dc.language.iso | en_US | en_US |
dc.publisher | Asian Research Publishing Network | en_US |
dc.subject | Engineering and Technology | en_US |
dc.subject | Game | en_US |
dc.subject | Virtual reality | en_US |
dc.subject | Motion capture | en_US |
dc.subject | Archery | en_US |
dc.title | THE DEVELOPMENT OF ARCHERY GAMES USING MOTION CAPTURE AND VR DEVICES ON ARCHERY VIRTUAL REALITY | en_US |
dc.type | Article | en_US |
Appears in Collections: | Journals |
Files in This Item:
File | Description | Size | Format | |
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jeas_0919_7923.htm | 146 B | HTML | View/Open |
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