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Please use this identifier to cite or link to this item: http://142.54.178.187:9060/xmlui/handle/123456789/882
Title: THE DEVELOPMENT OF ARCHERY GAMES USING MOTION CAPTURE AND VR DEVICES ON ARCHERY VIRTUAL REALITY
Authors: Aprial, Riki Prasetia
Purboyo, Tito Waluyo
Ansori, Anton Raharjo Siswo
Keywords: Engineering and Technology
Game
Virtual reality
Motion capture
Archery
Issue Date: 20-Sep-2019
Publisher: Asian Research Publishing Network
Abstract: Motion capture is the process of capturing motion information, and the location of the subject over time. Animation production is the largest user of the Motion Capture system, examples of applications like movies, broadcasts, games, production stages, demonstration, and more. Motion capture is an attractive method for making movements in computer animation. Motion capture techniques rely on recording and retrieval of movements of humans, animals and inanimate objects as 3-dimensional data. This motion capture technique has various ways of applying it. With the development of technology as it is today, a new technology has been created, namely virtual reality. Virtual reality is a technology that allows us to interact with objects of imagination by using computers and displaying a 3-dimensional atmosphere that seems real. Virtual reality technology has also been widely used in the game world. Game is one of the entertainment media that is the choice of the community to eliminate boredom or just to fill their spare time. In addition to being an entertainment medium, games can also be a learning media to improve one's brain development. In this study, we will discuss archery games using motion capture and virtual reality (VR) devices on archery virtual reality.
URI: http://142.54.178.187:9060/xmlui/handle/123456789/882
ISSN: 1819-6608
Appears in Collections:Journals

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